Thomas Howard
University of Rhode Island
Krishna Venkatasubramanian,
Noah Daniels, William Kinnersley,
Kunal Mankodiya
Regarding individuals with I/DD
Concept | Description | Behavior |
---|---|---|
Acknowledgement | Feedback that praises a players' actions | Engagement |
Imposed Choice | Decisions the player is obligated to make for the game to advance | Engagement / Motivation |
Social Pressure | Pressure through interactions with other players (real or NPC) | Engagement / Motivation |
ID | Self-Advocate |
---|---|
C1 | check |
C2 | check |
C3 | check |
C4 | check |
C5 | close |
C6 | close |
"[the application should] never take anything away from somebody." - C5
C1: "I wanted to put some grounding games in, because that will-"
C2: "That'll keep people more engaged"
C1: "The training can be a little hard for people"
C2: "This is a tough subject."
"Can you see the smoke coming out of my ears yet?" - C5
"I like the concept, I like the idea and everything like that" - C4
"[it] should either, you know, talk about physical abuse or show the video" - C4
"I have incidents of people borrowing money, or taking it and, 'here I paid you back' and it's, you know, someone takes a dollar for twenty." - C5
ID | Age | Gender | Disability | Had Control | A&A Trainer |
---|---|---|---|---|---|
P1 | 34 | M | ASD | close | check |
P2 | 46 | F | IDD - Hearing Loss | check close | check |
P3 | 29 | M | Seizure Disorder, ASD | check | check |
P4 | 43 | M | Acquired Brain Injury - IDD | check | history |
P5 | 27 | M | William Syndrome, PTSD, Chronic Anxiety |
close | history |
P6 | N/P | M | N/P | check | close |
Theme | Example |
---|---|
Positive Reaction | "This is good" |
Negative Reaction | "This is bad" |
Intervention Required | "I need help" |
Incorrect Response | "Oops" |
Enhancements | "Add feature X" |
A&A Connection | "This reminds me of x from A\&A" |
Participant | Favorite | Middle | Least Favorite |
---|---|---|---|
P1 | B | C | A |
P2 | C | A | B |
P3 | B | C | A |
P4 | C | B | A |
P5 | C | B | A |
P6 | B | A | C |
Version B and C tie with 3 votes each!
"The skills game make[s] it easier to identify what is." - P5
Where is there to go? Where is there to feel safe if you're technically supposed to already be in the safe spot?" - P5
"if you do it less, then you're not gaining the strength to tell somebody, if you use it more then you're gonna be like okay, now I know I really need to say something. Cause' a lot of people just shut down, they get shocked, they don't know what to say, they don't know what to do, and I think that if it was more that it would definitely be a better thing to have." - P4